Sushi Loopy
In this 1-bit puzzle game, you are the architect of a conveyor belt sushi restaurant and it's your job to keep up with the hungry customers. Build the most efficient loop of conveyors to serve all the customers.
There is currently only one level available. Please feel free to post your best scores in the comments (The most efficient score is the lowest).
How to Play
Conveyors | Use the mouse to add and remove conveyors onto the grid. Use WASD/Arrow keys to change the direction of the conveyors whilst your mouse is hovering the tile. | |
Plates | Plates will spawn every 3 cycles from the oldest conveyor placed and will automatically follow along the conveyors. | |
Customers | Each customer is signified by a number showing how many plates of Sushi they want to eat. They will take the first plate of Sushi that passes them and keep eating until full. Each customer will take 8 turns to finish their plate before they can eat again. |
Controls
Button | Action |
---|---|
Left Mouse Click | Place conveyor |
Right Mouse Click | Delete Conveyor |
[W,A,S,D] or [Up, Left, Right, Down Arrows] | Rotate conveyors |
Escape | Quit game (PC version) |
Known Issues
- BUG: Conveyors that lead out of the bounds of the grid will leave plates unreachable.
- BUG: Conveyors should not be able to be placed on customer tiles.
Credits
Programming & Design: Ambo100
SFX
Fonts
- Press Start 2P - CodeMan38
- Silkscreen - Jason Kottke
Status | Prototype |
Platforms | HTML5, Windows |
Author | Ambo100 |
Genre | Puzzle |
Made with | Unity |
Tags | architect, conveyor, conveyor-belt, sushi |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | High-contrast |
Download
Download
Sushi Loopy V1 PC.zip 32 MB
Comments
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I can’t see your comment?
I tried to post a screenshot of my score! It was a paltry 600 haha
294
Wow, I didn't know that was possible.
Solution: https://imgur.com/a/LupWhcE
You get a little bit of Sushi on the floor though :b
Oh I see! Ahahaha. Early on in development I had written a script that would check if it was a valid loop and the logic behind it worked fine but I didn’t have time to implement it sadly.
Ah well lol.
Your WebGL build might have issues with compression. If it's the same issue I was having, turning off compression in your Player settings might fix it.
My lowest (best) score is 450.
WebGL wont load :(